
If it's a cool thing, let the player do it.
Players Do NPCs Watch - It's no fun to watch an NPC do something cool. The choice of interaction style should always be the player's, not the designer's. It's the Characters, Stupid - Roleplaying is about interacting with other characters in a variety of ways (not just combat… not just conversation…). Use forced failure sparingly, to drive the story forward but don't overuse this technique! Getting knocked unconscious and waking up in a strange place or finding yourself standing over dead bodies while holding a smoking gun can be cool story elements, but situations the player has no chance to react to are bad.
No Forced Failure - Failure isn't fun. Whether preplanned (weak!), or natural, growing out of the interaction of player abilities and simulation (better!) never say the words, “This is where the player does X” about a mission or situation within a mission. Multiple solutions - There should always be more than one way to get past a game obstacle. Game situations should make logical sense and solutions should never depend on reading the designer's mind. Problems not Puzzles - It's an obstacle course, not a jigsaw puzzle. Always Show the Goal - Players should see their next goal (or encounter an intriguing mystery) before they can achieve (or explain) it.
Underworld Ascendant is out on November 15.Hopefully he still applies "Warren Spector's Commandments of Game Design". System Shock 3 is apparently also closer to the first game in terms of gameplay, rather than System Shock 2, which was more of a traditional RPG experience. For example, SHODAN is going to look very different -to the point where she might upset some purists. Spector and the team previously spoke to Polygon about the sequel and offered up a few nuggets. That's really all I want to say right now, I'm sorry.” “Beyond that, I guess the hacker is going to show up. “And Citadel Station might make an appearance but in a very different form to what you are used to. “Well, SHODAN will appear,” Spector says. According to immersive sim luminary Warren Spector, development is “just far enough along”. We recently got a chance to chat with Otherside Entertainment about Underworld Ascendant, a new RPG dungeon crawler releasing this week.ĭuring that chat, we thought it would be rude not to ask how System Shock 3 is coming along.